#include "shape.h"

void Shape::offsetToNewXY(int x, int y)
{
    properties.at(0) += x;
    properties.at(1) += y;
}
void Shape::setXY()
{

    cin >>  properties.at(0) >>  properties.at(1);
}
vector<int> Shape::getProperties()
{
    return properties;
}
